Modifying Traditional Game to Promote EFL Students’ Achievement in Learning Procedure Text: A Research and Development


Traditional Game
Procedure Text
Students’ Achievement
Gobak Sodor

How to Cite

Kurosidah, M., & Basuki, Y. (2023). Modifying Traditional Game to Promote EFL Students’ Achievement in Learning Procedure Text: A Research and Development. LinguA-LiterA: Journal of English Language Teaching Learning and Literature, 6(2), 19–28. Retrieved from


This study aimed to promote EFL students’ learning outcomes in the English learning process by using a modified traditional game method. This research used Research and Development method with quasi-experimental research design in the form of nonrandomized control group pretest posttest. The sample of this study were students of class X Modeling Design and Building Information from Vocational High School 2 Trenggalek which consisted of 34 students as a control class and 35 as an experimental class. The instruments used in this study were questionnaires, interviews, and tests. Data collected by questionnaires and tests were analyzed quantitatively, and data collected through interviews were analyzed qualitatively. The result of field testing of the product by incorporating t-test with Sig. (2-tailed) was 0.000 <0.05 hence H0 is rejected and Ha is accepted. Thus, there was a significant difference between the average students learning outcomes in the experimental class and the control class, meaning that the traditional modified game-based learning strategy could improve students’ learning outcomes in learning procedure text. Insights gained from this research can inspire EFL teachers to start modifying the existing traditional games in their context in to be implemented in their EFL TLP.



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Copyright (c) 2023 Mifta Kurosidah, Yudi Basuki


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