The design of this research is R & D as one of the research design which aimed at developing educational products. Also, this study used quasi-experimental research to collect the data. The fifth-grade student of MI AL Huda Rejowinangun consisted of 27 students of 5A; 13 of male and 14 female students, also 26 students of 5B; 15 male and 11 female students. The instruments used are questionnaire, interview and test. The data collected by questionnaire is analyzed quantitative way, meanwhile, the interview is analyzed qualitative way. The result of need analysis score was 2443 that means the student agree that board game with vocabulary material needs to be a learning media. The result of field-testing was 2381 that means student agree that the product of this research was good and feasible to use as media in learning vocabulary. The result of the test; the sig. (2-tailed) showed 0.000 < 0.05 in the Post-test result which the basic rules of making an Independent sample t-test, it can be concluded that H0 is rejected meanwhile Ha is accepted. Considering the findings of the research, it is concluded that Vocal board game is an effective learning media to use for elementary school students especially for vocabulary mastery.
Alqahtani, M.2015. The Importance of Vocabulary in Language Learning and How to be Taught. International Journal of Teaching and Education, (Online), 3 (3): 21-34, (https://www.iises.net/international-journal-of- teaching-education/publication-detail-213), accessed on January 20, 2020.
Arsyad, A. 2017. Media Pembelajaran, Edisi Revisi. Cet. 18. Jakarta: Rajawali Pers.
Bakti, K.N.N. 2018. Vocabulary Learning Strategies Used by Junior High School
Students. Indonesian Journal of English Language Studies, (Online), 3 (2):
-16, (https://e-journal.usd.ac.id/index.php/IJELS/article/view/1064/845), accessed on March 3, 2020
Basuki, Y et al. 2018. Vocabulary Coursebook for EFL Learners of Higher Education in Indonesia. International Journal of Education & Literacy Studies, (Online), 6: 122-128. (http://journals.aiac.org.au/index.php/IJELS/article/viewFile/4912/3715), accessed on January 20, 2020.
Clouston, M.L. 2013. Teaching Vocabulary. In Farrel, T.S.C.(Ed), English Language Teacher Development Series. Alexandria: TESOL International Association.
Elfiadi. 2016. Bermain Dan Permainan Bagi Anak Usia Dini. Itqan: Jurnal Ilmu- Ilmu Kependidikan (Journal of Educational Sciences), (Online), 7 (1): 52-60, (https://ejurnal.iainlhokseumawe.ac.id/index.php/itqan/article/view/115), accessed on March 3, 2020
Fanani, I et al. 2016. Pengaruh Kepuasan Kerja Dan Komitmen Organisasi Terhadap Organizational Citizenship Behavior (OCB). Jurnal Fundamental Managemen Fakultas Ekonomi Universitas Kristen Indonesia, (Online), 1(4):40-53, (http://ejournal.uki.ac.id/index.php/jm/article/view/246), accessed on March 3, 2020.
Hendryadi. 2017. Validitas Isi: Tahap Awal Pengembangan Kuesioner. Jurnal Riset Manajemen dan Bisnis (JRMB) Fakultas Ekonomi UNIAT, (Online), 2 (2) : 169 – 178, (https://www.researchgate.net/publication/323255432), accessed on March 3, 2020
Hunsucker, A.J. 2016. Board games as a platform for Collaborative Learning.
Bloomington: Indiana University, (Online), (https://www.researchgate.net/publication/309385174 ), accessed on March
Latief, M.A. 2015. Research Method on Language Learning: An Introduction, 2nd Edition. Malang: Universitas Negeri Malang.
Lindsay, G. 2005. Game Type and Game Genre, (Online), (https://www.researchgate.net/publication/262250061), accessed on 10
Manurung, D. 2016. The Implementation of Video in Teaching Vocabulary at The Second Grade of Elementary School. Skripsi. Lampung: English Education Study Program Language and Arts Education Department Teacher Training and Education Faculty University.
McCarten, J. (2007). Teaching Vocabulary. New York: Cambridge University
Mujabah, I. 2016. Pengaruh Disiplin Kerja Terhadap Prestasi Kerja Pegawai. Thesis. Malang: Jurusan Manajemen Fakultas Ekonomi Universitas Islam Negeri Maulana Malik Ibrahim.
Power, C.N., & Maclean, R. 2013. Lifelong Learning: Meaning, Challenges, and Opportunities. Australia: School of Education, University of Queensland. (Online), (https://www.researchgate.net/publication/303660252), accessed on February 7, 2020.
Rosada, I.B. 2016. Improving Vocabulary Mastery by Using Anagram Game at the First Grade Students of Mtsn Karanganyar. Skripsi. Surakarta: English Education Department Islamic Education And Teacher Training Faculty State Islamic Institude.
Sugiyono.2017. Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Thornbury, S. 2002. How to Teach Vocabulary. Harlow: Pearson Education Ltd.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright (c) 2021 Andini Puspita Sari, Sri Utami Dewi